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The “Eldritch Dungeon” is a game machine using a video game style. Its theme resembles the Diablo game series, a notable example in action RPG. First released in 1996, this game line puts players in a dark, fantasy realm where they face demonic forces. Known for its gameplay, story background, and multiplayer functions, the Diablo series has changed with each new game, bringing in new classes, skills, and wider stories. Grid layouts and item systems keep the game process fresh. With the latest game, Diablo IV, the series holds a world audience, mixing role-playing elements with strategic battles.
The image background shows a stone floor view from above. Reels sit on the floor, with one of three heroes on the left. Two other heroes are seen in shadow behind the first, available later. The spin button is on the right side of the play area, with four symbols above it that can light up upon winning against monsters on the reels. Winning requires getting a group of five or more like symbols touching sides. The game works on mobile phones, tablets, and computers. If you want to learn more about game quality, check our slot rating.
Low-paying symbols are rune markings. They have the same value, giving a win 20 times the bet for a group of 15 or more symbols. High-paying symbols are purple, blue, green, and orange gems. These gems give a win from 50 to 1000 times the bet for a group of at least 15 symbols. There are two kinds of wild symbols that can stand for all symbols mentioned. Four relics of power also exist, plus one ghost effect, won by beating enemies. Your chosen hero is always on the play area and can move and fight enemies during wins.
What is the largest win possible in Eldritch Dungeon?
The largest win is 20,000 times the bet amount.
What functions are available in Eldritch Dungeon?
The game includes these functions: Cascading Falls, Wild Symbol, Wild Warrior, Companions, Companion Strike, Base Game Fight, Dungeon Battle Bonus, Treasure Hall Spins Bonus, and Feature Buy.
Hero selection
After a win is paid, symbols in the winning group will go away, and new symbols will drop into their spots. If putting new symbols in the grid makes another winning group, the process happens again.
The Wild Symbol can take the place of any other symbol on the play area, other than the Wild Warrior symbol.
The Wild Warrior can take the place of any other symbol on the play area. The warrior on the field is the one you picked from 3 available friends. Only the Arcanist is available at the start of the game. On each spin, the Wild Warrior appears at random on the first reel, and an exit shows up in a random spot on the eighth reel. As symbols are cleared, the Wild Warrior moves toward the spot closest to the exit. Any winning group made while the Wild Warrior moves will be counted and paid. Experience this slot now.
Dungeon Battle bonus game
One of three companions will be active on each spin. You can pick the active companion before a new spin by pressing the companion panel. Only the Sorcerer is available at the start of the game. The Hunter and the Fighter will be unlocked as you play the game.
The return to player (RTP) rate is 96.10%, no matter which character is chosen. However, when using the bonus buy function, the RTP for the three characters changes from 96.41% to 97.14%, from 96.14% to 97.19%, and from 96.22% to 97.21% respectively.
When wins stop, the Companion Strike may start.
Skills will run based on the companion you play with:
Monster Battle
On each spin, 4 symbol spots will hide an enemy. When a clear path opens between the Wild Warrior and an enemy, a fight starts. Beating an enemy gives 1 of 4 Power Relics and 1 Ghost Effect. Ghost Effects build up and start when there are no more wins.
Four enemies:
The Dungeon Battle function starts when the Wild Warrior gets to the exit in the main game. In the first 8 fights, the warrior and companion meet one of three enemy types, each with its own difficulty level. Beating enemies of level 1, 2, or 3 gives the player 2, 4, or 6 Ghost Keys. Magic relics raise the chance of winning fights, and relics not gotten before can be given after winning a fight.
In the 9th fight, the warrior fights the Elder alone. Beating the Elder opens all grid spots in Treasure Hall Spins mode, puts a 4×4 coin in the center, and doubles the value of the largest coin when counting. The Dungeon Battle mode ends after three lost fights or after the fight with the Elder. If you are ready to start, just play slot here.
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Treasure Hall Spins start right after the Dungeon Battle on an 8×8 grid with 6 open spots in the center. Each Ghost Key gathered during the Dungeon Battle opens 1 extra spot. Getting a Ghost Key symbol opens 2, 3, or 6 more spots.
The player begins with 3 spins, and the spin count resets each time a coin or Ghost Key symbol lands. Coins always join into the largest possible square size. When spins end, each coin pays based on the pay table, and the function finishes.
The smallest coins (1×1) can be worth 0.5X to 2X the bet. The largest coin (8×8) can give 1000X to 10000X the bet. The largest win in this function is 20000X the bet.
Treasure Hall Spins bonus game
For an added cost 17.3 times your bet, you can get a sure start of one Companion Strike. To start a Companion Strike with 1, 2, 3, or 4 sure defeated enemies, you must pay 45.5, 83.6, 143.7, or 218 times your first bet, respectively. Find out more about playing this slot game.