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Guide to Eldritch Dungeon Slot Play

pembroke
pembroke Updated: 07.05.2025 20:33
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Where to Play Eldritch Dungeon

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Eldritch Dungeon Game Overview

The “Eldritch Dungeon” is a game machine using a video game style. Its theme resembles the Diablo game series, a notable example in action RPG. First released in 1996, this game line puts players in a dark, fantasy realm where they face demonic forces. Known for its gameplay, story background, and multiplayer functions, the Diablo series has changed with each new game, bringing in new classes, skills, and wider stories. Grid layouts and item systems keep the game process fresh. With the latest game, Diablo IV, the series holds a world audience, mixing role-playing elements with strategic battles.

Game Machine Details for Eldritch Dungeon

The image background shows a stone floor view from above. Reels sit on the floor, with one of three heroes on the left. Two other heroes are seen in shadow behind the first, available later. The spin button is on the right side of the play area, with four symbols above it that can light up upon winning against monsters on the reels. Winning requires getting a group of five or more like symbols touching sides. The game works on mobile phones, tablets, and computers. If you want to learn more about game quality, check our slot rating.

Low-paying symbols are rune markings. They have the same value, giving a win 20 times the bet for a group of 15 or more symbols. High-paying symbols are purple, blue, green, and orange gems. These gems give a win from 50 to 1000 times the bet for a group of at least 15 symbols. There are two kinds of wild symbols that can stand for all symbols mentioned. Four relics of power also exist, plus one ghost effect, won by beating enemies. Your chosen hero is always on the play area and can move and fight enemies during wins.

Eldritch Dungeon Game Functions

What is the largest win possible in Eldritch Dungeon?

The largest win is 20,000 times the bet amount.

What functions are available in Eldritch Dungeon?

The game includes these functions: Cascading Falls, Wild Symbol, Wild Warrior, Companions, Companion Strike, Base Game Fight, Dungeon Battle Bonus, Treasure Hall Spins Bonus, and Feature Buy.

Screen showing three heroes for play.

Hero selection

Cascades

After a win is paid, symbols in the winning group will go away, and new symbols will drop into their spots. If putting new symbols in the grid makes another winning group, the process happens again.

Wild Symbol

The Wild Symbol can take the place of any other symbol on the play area, other than the Wild Warrior symbol.

Wild Warrior

The Wild Warrior can take the place of any other symbol on the play area. The warrior on the field is the one you picked from 3 available friends. Only the Arcanist is available at the start of the game. On each spin, the Wild Warrior appears at random on the first reel, and an exit shows up in a random spot on the eighth reel. As symbols are cleared, the Wild Warrior moves toward the spot closest to the exit. Any winning group made while the Wild Warrior moves will be counted and paid. Experience this slot now.

Battle map showing player progress.

Dungeon Battle bonus game

Companions

One of three companions will be active on each spin. You can pick the active companion before a new spin by pressing the companion panel. Only the Sorcerer is available at the start of the game. The Hunter and the Fighter will be unlocked as you play the game.

The return to player (RTP) rate is 96.10%, no matter which character is chosen. However, when using the bonus buy function, the RTP for the three characters changes from 96.41% to 97.14%, from 96.14% to 97.19%, and from 96.22% to 97.21% respectively.

Companion Strike

When wins stop, the Companion Strike may start.

Skills will run based on the companion you play with:

  • Sorcerer: Changes 11 to 16 symbols into one random symbol and takes away symbols next to them above and below.
  • Pathfinder: Changes one line of 8 symbols into one random symbol and takes away symbols next to them above and below.
  • Hammerer: Changes two areas of 2×2 symbols into one random symbol and takes away all symbols around them.
Battle with a Monster.

Monster Battle

Game Base Fight

On each spin, 4 symbol spots will hide an enemy. When a clear path opens between the Wild Warrior and an enemy, a fight starts. Beating an enemy gives 1 of 4 Power Relics and 1 Ghost Effect. Ghost Effects build up and start when there are no more wins.

Four enemies:

  • Nightwing: 10 symbols change into one random symbol.
  • Elderwing: 19 symbols change into one random symbol.
  • Nightfang: 4 wild symbols appear at random spots.
  • Elderfang: 10 wild symbols appear at random spots.

Dungeon Battle Bonus Function

The Dungeon Battle function starts when the Wild Warrior gets to the exit in the main game. In the first 8 fights, the warrior and companion meet one of three enemy types, each with its own difficulty level. Beating enemies of level 1, 2, or 3 gives the player 2, 4, or 6 Ghost Keys. Magic relics raise the chance of winning fights, and relics not gotten before can be given after winning a fight.

In the 9th fight, the warrior fights the Elder alone. Beating the Elder opens all grid spots in Treasure Hall Spins mode, puts a 4×4 coin in the center, and doubles the value of the largest coin when counting. The Dungeon Battle mode ends after three lost fights or after the fight with the Elder. If you are ready to start, just play slot here.

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Treasure Hall Spins Bonus Function

Treasure Hall Spins start right after the Dungeon Battle on an 8×8 grid with 6 open spots in the center. Each Ghost Key gathered during the Dungeon Battle opens 1 extra spot. Getting a Ghost Key symbol opens 2, 3, or 6 more spots.

The player begins with 3 spins, and the spin count resets each time a coin or Ghost Key symbol lands. Coins always join into the largest possible square size. When spins end, each coin pays based on the pay table, and the function finishes.

The smallest coins (1×1) can be worth 0.5X to 2X the bet. The largest coin (8×8) can give 1000X to 10000X the bet. The largest win in this function is 20000X the bet.

Gold coins of different sizes in respins.

Treasure Hall Spins bonus game

Special Purchase

For an added cost 17.3 times your bet, you can get a sure start of one Companion Strike. To start a Companion Strike with 1, 2, 3, or 4 sure defeated enemies, you must pay 45.5, 83.6, 143.7, or 218 times your first bet, respectively. Find out more about playing this slot game.

F.A.Q.

What is the theme and overall style of the Eldritch Dungeon slot game?

The Eldritch Dungeon slot is designed with a compelling video game style, heavily influenced by the popular Diablo game series. This theme plunges players into a dark, fantasy realm where the battle against demonic forces is central. The visual presentation aligns with this, featuring a stone dungeon floor viewed from above, with the reels positioned on the floor. Player-controlled heroes stand beside the reels, ready to engage in combat depicted visually during winning sequences. The overall aesthetic blends role-playing elements with strategic battle visuals, creating an immersive experience reminiscent of action RPGs.

How are wins determined in Eldritch Dungeon, and what are the main symbols?

Wins in Eldritch Dungeon are achieved by forming clusters of five or more matching symbols that are touching horizontally or vertically. The game features Cascading Falls, meaning winning symbols disappear and new ones drop down, potentially creating further wins in a single spin sequence. Symbols are divided into low-paying rune markings, which offer wins up to 20 times the bet for 15+ symbols, and high-paying gems (purple, blue, green, orange), which can award from 50 to 1000 times the bet for 15+ symbols. Additionally, there are two types of wild symbols that substitute for others to help create winning clusters.

Can you briefly describe the main bonus functions and features available in Eldritch Dungeon?

Eldritch Dungeon is packed with various functions designed to enhance gameplay and winning potential. Key features include Cascading Falls, where winning symbols are replaced by new ones; Wild Symbols and the special Wild Warrior that moves across the grid; and Companions, each with a unique Companion Strike ability triggered after wins. The game also incorporates combat elements with the Base Game Fight against hidden enemies and two main bonus rounds: the Dungeon Battle Bonus Function, where you fight a sequence of enemies, and the Treasure Hall Spins Bonus Function, a hold-and-win style round focused on collecting coins. A Feature Buy option is also available.

How do the different companions work in the game, and what are their special abilities?

Eldritch Dungeon features three companions: the Sorcerer, Pathfinder, and Hammerer. Initially, only the Sorcerer is available, with the other two unlocking as you progress through the game. You can select one active companion for each spin. Each companion has a unique "Companion Strike" ability that can trigger after winning cascades stop. The Sorcerer transforms 11 to 16 symbols into one random type and removes adjacent symbols. The Pathfinder changes a full line of 8 symbols into one random type and removes adjacent symbols. The Hammerer transforms two 2x2 areas into one random symbol and removes all symbols around them, adding strategic depth to potential wins.

How is the Dungeon Battle Bonus Function activated, and what happens during it?

The Dungeon Battle Bonus Function is initiated when the Wild Warrior character successfully reaches the exit point on the eighth reel during the main game. This bonus mode involves a sequence of up to nine fights. In the first eight battles, the player's chosen warrior and companion face different types of enemies with varying difficulty levels. Defeating enemies awards Ghost Keys, which are crucial for the subsequent bonus round. Magic relics obtained or found during these fights can increase the chances of winning battles. The 9th fight is a solo confrontation against the Elder. Defeating the Elder unlocks the entire grid in the following bonus round and provides significant coin enhancements. The mode ends after three lost fights or defeating the Elder.

What is the Treasure Hall Spins Bonus Function, and how does it award wins?

The Treasure Hall Spins Bonus Function directly follows the Dungeon Battle. It takes place on an 8x8 grid, starting with 6 central spots open. Additional spots on the grid are unlocked by the Ghost Keys collected during the Dungeon Battle, or by landing Ghost Key symbols within this bonus round. Players begin with 3 spins, and this count resets every time a coin symbol or Ghost Key symbol lands. Coins that land connect into the largest possible square formations. Once spins are exhausted, each collected coin cluster pays a value based on its size according to a specific pay table, with potential wins reaching up to 20,000 times the bet for an 8x8 coin.
Experts
Julian Pembroke
Julian Pembroke is a Birmingham-based correspondent specializing in gambling technology and innovation. His articles explore the intersection of gaming software developments and player experience. Known for his accessible explanations of complex gambling concepts, Julian's work bridges the gap between industry insiders and casual readers.
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